My work on vehicle interiors for first person view on I-Game 2.0 during my time at IPKeys. Many of the textures were procedurally created in Substance Designer and piped to other similar vehicles such as all the military vehicles which also shared many of the interior assets.
http://www.ipkeys.com/services/engineering/mod-sim/ivs/igame/
I-GAME 2.0 IITSEC 2015 Reel