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Jon Phan
Jon Phan
Cinematic Technical Artist
New York City , United States

Summary

A technical artist working in the game industry; always striving to improve and learn new skills and technology. I'm currently working with the amazing cinematics team over at Cloud Chamber (2K Games), contributing wherever I can with my technical expertise. I specialize in generalist 3D art, Unreal Engine Dev, Maya Python Scripting and more!

Skills

Compositing3D ModelingDigital SculptingHard Surface ModelingTexturingUV MappingRetopologyVideo EditingPython ScriptingTexture BakingUnreal Blueprints

Software proficiency

ZBrush
ZBrush
Maya
Maya
Modo
Modo
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Keyshot
Keyshot
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
Python
Python

Productions

    • Video Game
      I-GAME 2.0
    • Year
      2015
    • Role
      3D Artist
    • Company
      IPKeys
    • Video Game
      TIDES
    • Year
      2015
    • Role
      3D Artist
    • Company
      IPKeys

Experience

  • Cinematic Technical Artist at Cloud Chamber
    Montreal , Canada
    January 2022 - Present

  • Cinematic Technical Artist at WisEngineering
    Picatinny Arsenal
    September 2017 - December 2021

    Working on videos done in Unreal Engine 4 including modeling, texturing, rigging, animation, lighting, compositing, sound work, scene dressing, motion graphics, particles ect. To showcase various military technologies.

  • Digital Modeler at Direct Dimensions Inc
    Owings Mills, United States of America
    September 2016 - September 2017

    Working with 3D scan data with a specialization on art & movie related projects including the Marvel movies

  • 3D Artist at Solari Creative
    Red Bank
    March 2016 - May 2016

    Worked as a generalist such as creating 3D scenes for render and composite for military, visualizations ,editing videos, motion graphics, graphic design, photo manipulation, sound design, and on site video capture.

  • 3D Artist at IPKeys Technologies
    Eatontown, NJ, United States of America
    June 2015 - February 2016

    Work: Developing game assets for several projects in Unreal Engine 4.

    Focused primarily on military and rst responder training applications

    Responsibilities:

    -Working closely with Art Lead and Subject Matter Experts to create accurate and

    realistic hard-surface models in keeping with established game aesthetics.

    -Construct meshes within required polygon budgets accounting for both clean

    topology and optimal deformation.

    -Staying current with latest tools, technologies, and techniques to shape assets.

    -Balancing quality with eciency when working under tight deadlines.

    -Other duties assigned to support the development team.

  • 3D Artist at Robin Lehman Glass
    Rochester , United States of America
    May 2014 - Present

    Work as a Freelancer creating 3D sculptures in Zbrush for 3D printing which are used to create glass molds to cast glass sculptures