A technical artist working in the game industry; always striving to improve and learn new skills and technology. I'm currently working with the amazing cinematics team over at Cloud Chamber (2K Games), contributing wherever I can with my technical expertise. I specialize in generalist 3D art, Unreal Engine Dev, Maya Python Scripting and more!
Working on videos done in Unreal Engine 4 including modeling, texturing, rigging, animation, lighting, compositing, sound work, scene dressing, motion graphics, particles ect. To showcase various military technologies.
Working with 3D scan data with a specialization on art & movie related projects including the Marvel movies
Worked as a generalist such as creating 3D scenes for render and composite for military, visualizations ,editing videos, motion graphics, graphic design, photo manipulation, sound design, and on site video capture.
Work: Developing game assets for several projects in Unreal Engine 4.
Focused primarily on military and rst responder training applications
Responsibilities:
-Working closely with Art Lead and Subject Matter Experts to create accurate and
realistic hard-surface models in keeping with established game aesthetics.
-Construct meshes within required polygon budgets accounting for both clean
topology and optimal deformation.
-Staying current with latest tools, technologies, and techniques to shape assets.
-Balancing quality with eciency when working under tight deadlines.
-Other duties assigned to support the development team.
Work as a Freelancer creating 3D sculptures in Zbrush for 3D printing which are used to create glass molds to cast glass sculptures